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        P.E.P.

 Purposeful- with intent                                           

 Educational- instructive, enlightening, or                                         enriching

 Playful- fun

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Dr. Sheila McCown

Dr. McCown has thirty five years of teaching experience, thirty in public elementary schools and five in private practice. She has written and designed multiple educational products, including the Math Chase series, Math-fact-oh! series, Word-fact-oh! series, Oops Groups series, What am I? Where am I?, Geoboards: The Game, and others. 

Why play?

"A wide variety of play-based activities must be part of children's educational experiences for their health, well-being, development, and over-all learning."

              

"Students who do not respond to traditional teaching are likely to be engaged by hands-on, activity oriented lessons... at-risk students responded well to these lessons and revealed significantly increased achievement, as well as higher levels of engagement and motivation." 

A. Honigsfeld & R. Dunn

What Works Clearinghouse

"Play is an important vehicle for developing self-regulation as well as for promoting language, cognition, and social competence."

National Association for Educators of Young Children

"...socially-focused group games can be effectively used to break down barriers of uncertainity or unfamiliarity between  new students and better unite the class."

Brian Mayer

School Library Journal

"A play and literacy relationship emerges when play assists young children to explore and comprehend the interactions between these two realms."

O.N. Saracho & B. Spodel

Early Child Development & Care

"We have found that using visual support and visual means of modeling stories is a crucial complement to developing oral narrative skills, which in turn helps to develop metacognitive and written skills."

                                                  

M. Cortazzi & J. Lixian

Early Child Development & Care

Educational Products

Invented and designed by Dr. McCown

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The math-fact-oh! series includes 5 games targeting different skills: addition/subtraction, money, fractions, properties, and multiplication/division. Each game contains math-fact-oh! card sets designed to cover the specific skills at three different levels (A,B,C). Players solve problems and combine the triangular gamecards to compose shapes. Numerous suggestions for support and extension activities are included.

math-fact-oh! (Series)

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The word-fact-oh! series  includes 3 games targeting different skills: basic vocabulary, analogies, and roots. Each game contains word-fact-oh! card sets designed to cover the specific skills at three different levels. Players make word connections and combine the triangular gamecards to compose shapes.The games offer extensive opportunities, beyond traditional gameplay, to support and extend academics.

word-fact-oh! (Series)

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Geoboards: the Game strategically brings geoboards into the classroom in a constructive game format. Students listen, build, question, and reason about shapes.


Geoboard Activity Cards: Primary

focuses on skills required for Kdg. - 2nd grade students, providing 110 leveled activity cards, corresponding recording sheets, and extras.

Geoboard Activity Cards: Intermediate focuses on skills required for 3rd-5th grade students, providing 110 leveled activity cards, corresponding recording sheets, and extras.



Geoboards

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Additional P.E.P. activities written by Dr. McCown:

Oops Groups (Series of 3)

What am I? Where am I?

My Five Senses

Our Four Seasons

Five & Ten Frame Activity Cards

Math Chase, formerly Math Pursuit

(1986-2016)

Additional tools

Literacy Sandtrays

Visualizing literature: Toys & trays as teaching tools


Teacher developed kits and student developed sandtrays come in all shapes and sizes, from small individual trays to large whole group trays. The sandtray kits can be used over and over to visually represent nonfiction & biographies, fiction, vocabulary and more. Templates have been designed for story retellings, character studies, exploring emotional components of stories, and in-depth vocabulary exploration. 

(Click on any picture for additional details.)

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